mer

jup

ven

Aur

mars

maa

mer_1 = 0.38
ven_1 = 0.72
maa_1 = 1
mars_1 = 1.5
jup_1 = 5.2
A = Intersect(xAxis, yAxis)
c = Circle(A, maa_1)
d = Circle(A, mars_1)
e = Circle(A, mer_1)
f = Circle(A, ven_1)
g = Circle(A, jup_1)
B = Intersect(e, xAxis, 2)
C = Intersect(f, xAxis, 2)
D = Intersect(c, xAxis, 2)
E = Intersect(d, xAxis, 2)
F = Intersect(g, xAxis, 2)
a = 509 (slider from 250 to 1000, step 1)
ven = Rotate(C, ((((45° * 2) * π) * ven_1^(((-3)) / 2)) * a / 365), A)
β = Angle(C, A, ven)
maa = Rotate(D, (((2 * π) * maa_1^(((-3)) / 2)) * a / 365), A)
γ = Angle(D, A, maa)
mars = Rotate(E, (((2 * π) * mars_1^(((-3)) / 2)) * a / 365), A)
δ = Angle(E, A, mars)
jup = Rotate(F, (((2 * π) * jup_1^(((-3)) / 2)) * a / 365), A)
ε = Angle(F, A, jup)
mer = Rotate(B, (((2 * π) * mer_1^(((-3)) / 2)) * a / 365), A)
α = Angle(B, A, mer)
u = Vector(maa, mer)
v = Vector(maa, ven)
w = Vector(maa, mars)
b = Vector(maa, jup)
MAA = (7.645617298755379, 2.791578549264319)
mer_2 = Translate(MAA, u)
mer_3 = Vector(MAA, mer_2)
ven_2 = Translate(MAA, v)
i = Vector(MAA, ven_2)
mars_2 = Translate(MAA, w)
j = Vector(MAA, mars_2)
jup_2 = Translate(MAA, b)
k = Vector(MAA, jup_2)
ura1 = Locus(mer_2, a)
ura2 = Locus(ven_2, a)
ura3 = Locus(mars_2, a)
ura4 = Locus(jup_2, a)
h = Vector(maa, A)
Aur_2 = Translate(MAA, h)
l = Vector(MAA, Aur_2)
ura5 = Locus(Aur_2, a)
omer = false
ojup = true
oven = false
oAur = true
omars = true
omaa = true